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How to Play Tangiplay STEM Coding Learning Robot Toy?

How to Play Tangiplay STEM Coding Learning Robot Toy?

How to play the best educational toys-Tangiplay STEM Coding Learning Robot Toy? Flow these steps, enjoy endless learning and endless learning.

  1. Install the APP
  • Download and install the [Tangiplay] APP from the App Store or Google Play for your iPad.
  • Follow the hints on-screen to scan the QR code on the back of the box, then press the Red robot at the center of the screen to activate the game.


Tangiplay is compatible with the iPad currently. A thick screen protecting film may affect the feedback of the robots during play.

  1. Basic Operation
  • There are 120 puzzles in total. We recommend starting the game with simple operations.
  • The basic task of this game is to control the track builder to build rail tracks. You pass the game as soon as the rail builder connects the railway and the train sends the passenger to the station.
  • The game mode is to press the hand-held toy on the tablet screen, and the game will produce a corresponding interactive effect.
  1. Sequencing (Blue Robots)

Game Levels: 1

Purpose: Help kids to understand basic causal relationship and sequential order.

  • You will find 4 blue robots in the toy kit named Move, Rail, Tools, and Charge.
  • Firstly, press the [Move] to make a step forward, then press the [Rail] to build a section of rail track. Repeat the steps till the railway is fully connected so the train can go through.
  • The track builder moves according to the direction of the robot toy's front side. Players can rotate the robot to determine the moving direction of the track builder in-game.
  1. Loop (Green Robots)

Game Levels: 3

Purpose: Help kids understand the coding concept of 'Loop',

  • When you are doing continuous repetitive actions, such as continuously moving upwards and laying rails, you can use a loop robot to simplify the program.
  • Press the [Loop] robot onto the screen, rotate it to choose the Number of repetitions, then remove the robot.
  • Input commands like move and rail that you need it to repeat.
  • Press the [End loop] to complete the Loop command.
  • As the picture on the left, the track builder will repeatedly move forward and lay a track for 4 times.
  • That is the basic concept of the Loop.
  • Please note that [Loop] and [End loop] must be used in combination.
  • You can use Loop robots to simplify any repetitive actions.
  1. Function (Yellow Robots)

Game Levels: 4

Purpose: Help kids understand the coding concept of 'Function'.

  • When you are using several same actions multiple times, you can use the [Function] robot to pack these actions as one, then apply it when needed.
  • Press and slide the [Function] robot up or down to choose a function to define. In this game, we prepare 2 functions for you, marking them in a circle and a square.
  • Choose the circle function, input commands such as move and rail you want to pack them in.
  • After all commands input, press the [Function] again and choose function M, the main function.
  • When playing under the function M, press the [Call function] robot applies the function you just defined.
  • Don't forget to press the [Function] again and choose function M after you finish recording the commands for a function.
  • Use [Function] to pack discontinuous commands that you may need them frequently.
  1. Condition (Purple Robots)

Game Levels: 5

Purpose: Help kids understand the coding concept of 'Condition'.

  • If you need the track builder bypass an obstacle, use the condition robots to control it turn around or take another step.
  • For instance, when the track builder is moving to the left, you can program it to move down when there is an obstacle on its left.
  • Press and rotate the [If] robot to set the location of an obstacle such as left.
  • Input the commands to be performed after meeting this condition, such as walking down and laying a track.
  • Press the [End if] to stop the condition judgment.
  • When using conditions and circulation together, it can achieve the effect of continuously turning to the left and going down when encountering the obstacle on the left.
  • Please note that [If] and [End if] must be used in combination.
  • [Else] can combine [If] to make a second judgment to complete the instruction if XXX, otherwise XXX. For example, if there is an obstacle on the left, go down, if not, go left.
  1. Debug (Red Robot)

Game Levels: for Every level

Purpose: Help kids understand how to debug a program

  • When the program input is wrong, you can use the red robot to debug it.
  • Press and slide the red robot back and forth, left and right to choose the execution program, terminate the program, the previous step, the next step program, and check the program step by step to find the error and complete the error correction.

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